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Mage's Promise
Mage's Promise
is a mace in Drakengard. The Weapon appears again in Drakengard 2 as a sword, used by Nowe.

Traits

Drakengard

  • Mage's Promise does a lot of damage but is heavy, slow, and a short range.

Drakengard 2

  • Unlocks an attack with training.

Magic

Drakengard

  • Hellsplague: Creates a deadly portal to the demon world. This portal will damage any nearby enemies.

Drakengard 2

  • Sonic Burst: Unleashes inner energy and revitalizes the wielder's body.

Found

Drakengard

  • Free Mission: Crimson Mountains - In the Sky
Beat mission in 4:10
You can use magic.

Drakengard 2

  • Chapter 4, verse 9

Combos

Drakengard 2

  • Dragon's Dance: A standard six-hit attack combination with which swords start.
  • Dragon Slash: A combo in which Nowe jumps into the air and thrusts his sword into the ground, creating a shockwave that affects all enemies in the area.
  • Dragon's Thunder: A five-hit attack combination in which Nowe performs a spinning uppercut attack, sending nearby enemies into the air to crash.
  • Dragon's Flight: This powerful four-hit attack combination deals a critical blow with a downward slash.

Weapon History

Level 1

There was once two bandit brothers whose infamy was known both near and far. With 200 men at their command, none dared stand against them. One autumn, they began to terrorize a mountain village.

Level 2

The desperate villagers appealed to a traveling mage for help. The mage announced that he would help the villagers, but in exchange, he would require a village girl as his wife.

Level 3

The mage then gave this mace to the brothers as a gift. No sooner had they accepted it than they began to fight. The whole gang took up arms, and in the end, not one bandit survived.

Level 4

But instead of giving him his reward, the villagers slew the mage. Soon thereafter, an evil plague fell upon them and left not one soul alive. Only the cursed mace remained.

Level 1

There once was a man, strong of limb, who lived in a poor village. A caring fellow, he decided to join the army and earn a better life for his fellow villagers. Grateful for his gesture, they presented him with a silver club before his departure.

Level 2

To the kind-hearted man, the battlefield was hell itself. Stunned by the gruesome reality of war, he ran away before even swinging his club. Dejected, he returned to the village.

Level 3

He retuned to the village to find it burned down to the ground; his people massacred. Despairing, he cursed the heavens, cursed his weakness, and pleaded with the devil for more strength.

Level 4

Back on the battlefield, he swung with the blind fury of a wild animal. In the end, he split his own head open with the it, and only the cursed club remained.

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